![]() ![]() ![]() You can spawn Magic Archer before Wall Breakers to provide support for them and let the archer become the target of the tower.įor the second deck, your troops should provide support for Electro Giant. On the other hand, Wall Breakers is your main card to damage the opponent's crown towers. We also suggest you keep Fireball for countering the enemy's attack rather than using it for offensive scenarios. In the first deck, you can use Goblin Cage as your defensive building. With that introductory tips, now let's have a look at our deck suggestions. It certainly doesn't mean you should avoid picking up horde cards, but they will mostly serve as defensive units for you to defeat the building rushers quite fast. In the case of Skeleton Army, for example, only two skeletons will receive a boost when passing by the Rock Barbarian. Keep in mind that Rock Barbarian can only boost two troops simultaneously, this means your horde troops like Skeleton Army, Bats, Minions, and other similar cards that spawn as a large group of creatures will not fully benefit from the boost. Also, you are suggested to add a counter for those cards as well, which is simply a building. As a result, it is highly suggested to include one of those cards in your deck. That's all the special part about this event, and the team who uses this Rage boost better will obviously have a higher chance of winning.Īs you may already guess, the Rage spell applied by Rock Barbarian is going to be quite beneficial for troops that only target buildings, including Hog Rider, Ram Rider, and some other cards in the similar segment. The middle part of the battlefield in the Rock Barbarian event is taken over by a rock band that periodically applies a Rage spell on the troops from either side. ![]()
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